The idea was innovative, but it didn't become a huge hit. Because the MSX home computer couldn't handle many characters on screen at once, Hideo Kojima opted to design a game where avoiding enemy detection was key, rather than taking them head on. Ironic, then, that the idea for a stealth action game came from the first entry's technical limitations. Each game represents the peak technological achievement for their respective console generation. Gaming owes a debt to the Metal Gear Solid series.
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